[Bug 103966] Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Nov 29 03:00:47 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=103966
Bug ID: 103966
Summary: Mesa 17.2.5 implementation error: bad format
MESA_FORMAT_Z_FLOAT32 in
_mesa_unpack_uint_24_8_depth_stencil_row
Product: Mesa
Version: 17.2
Hardware: x86-64 (AMD64)
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: sebastian.schulz95 at gmail.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
When trying to create an OpenGL framebuffer with 32bit float depth buffer
(using globjects/glbinding as OpenGL lib), I get the following console output:
Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in
_mesa_unpack_uint_24_8_depth_stencil_row
Please report at https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa
Also, the resulting framebuffer doesn't work.
I also tested the code on Windows 10 (with an Nvidia GPU), where the code works
without problems.
I made a minimal (not) working example that you can find here:
https://github.com/blblblu/mesa-error-test
Am I trying something wrong in OpenGL, or is this a problem with Mesa?
CPU: Intel i5-6200U
GPU: Intel HD Graphics 520 (Skylake GT2)
Thanks
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