[Bug 103197] DOTA2 Vulkan render change with "anv: enable multiple planes per image/imageView"
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Oct 10 13:21:32 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=103197
Bug ID: 103197
Summary: DOTA2 Vulkan render change with "anv: enable multiple
planes per image/imageView"
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: eero.t.tamminen at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
CC: martin.peres at free.fr
Created attachment 134777
--> https://bugs.freedesktop.org/attachment.cgi?id=134777&action=edit
Screenshot from commit
ezBench Vulkan trace render validation caught a change in DOTA2 rendering from:
-------------------------------------------------------------------
commit a62a97933578a813beb0d27cc8e404850f7fd302
Author: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
AuthorDate: Wed Jul 19 12:14:19 2017 +0100
Commit: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
CommitDate: Fri Oct 6 16:32:20 2017 +0100
anv: enable multiple planes per image/imageView
This change introduce the concept of planes for image & views. It
matches the planes available in new formats.
We also refactor depth & stencil support through the usage of planes
for the sake of uniformity. In the backend (genX_cmd_buffer.c) we have
to take some care though with regard to auxilliary surfaces.
Multiplanar color buffers can have multiple auxilliary surfaces but
depth & stencil share the same HiZ one (only store in the depth
plane).
v2: by Jason
Remove unused aspect parameters from anv_blorp.c
Assert when attempting to resolve YUV images
Drop redundant logic for plane offset in make_surface()
Rework anv_foreach_plane_aspect_bit()
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
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Change is in the "Talent tree" rendering in the game bottom bar.
I wasn't able to see the faulty rendering with latest DOTA2, nor a trace from
the latest DOTA2 (taken using latest vktrace). It's only visible with a trace
from slightly (1-2 month) older DOTA2 (taken with vktrace form that time).
If you think bug is somewhere else than Mesa, just mark this as NOTOURBUG (or
INVALID).
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