[Bug 103197] DOTA2 Vulkan render change with "anv: enable multiple planes per image/imageView"

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 10 13:21:32 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=103197

            Bug ID: 103197
           Summary: DOTA2 Vulkan render change with "anv: enable multiple
                    planes per image/imageView"
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i965
          Assignee: intel-3d-bugs at lists.freedesktop.org
          Reporter: eero.t.tamminen at intel.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org
                CC: martin.peres at free.fr

Created attachment 134777
  --> https://bugs.freedesktop.org/attachment.cgi?id=134777&action=edit
Screenshot from commit

ezBench Vulkan trace render validation caught a change in DOTA2 rendering from:
-------------------------------------------------------------------
commit a62a97933578a813beb0d27cc8e404850f7fd302
Author:     Lionel Landwerlin <lionel.g.landwerlin at intel.com>
AuthorDate: Wed Jul 19 12:14:19 2017 +0100
Commit:     Lionel Landwerlin <lionel.g.landwerlin at intel.com>
CommitDate: Fri Oct 6 16:32:20 2017 +0100

    anv: enable multiple planes per image/imageView

    This change introduce the concept of planes for image & views. It
    matches the planes available in new formats.

    We also refactor depth & stencil support through the usage of planes
    for the sake of uniformity. In the backend (genX_cmd_buffer.c) we have
    to take some care though with regard to auxilliary surfaces.
    Multiplanar color buffers can have multiple auxilliary surfaces but
    depth & stencil share the same HiZ one (only store in the depth
    plane).

    v2: by Jason
        Remove unused aspect parameters from anv_blorp.c
        Assert when attempting to resolve YUV images
        Drop redundant logic for plane offset in make_surface()
        Rework anv_foreach_plane_aspect_bit()

    Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
    Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
-------------------------------------------------------------------

Change is in the "Talent tree" rendering in the game bottom bar.

I wasn't able to see the faulty rendering with latest DOTA2, nor a trace from
the latest DOTA2 (taken using latest vktrace).  It's only visible with a trace
from slightly (1-2 month) older DOTA2 (taken with vktrace form that time).

If you think bug is somewhere else than Mesa, just mark this as NOTOURBUG (or
INVALID).

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