[Bug 101648] Adding a single-iteration do-while loop in a GLSL shader leads to a different image

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Oct 26 16:31:42 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=101648

--- Comment #6 from Ilia Mirkin <imirkin at alum.mit.edu> ---
Retested on master: commit 109de3049dda6be2a5a3910f777feea0bbf9ce92.

Issue persists with SKL.

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