[Bug 101648] Adding a single-iteration do-while loop in a GLSL shader leads to a different image

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Oct 26 16:54:39 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=101648

--- Comment #7 from Alastair Donaldson <alastair.donaldson at imperial.ac.uk> ---
I am attending SPLASH this week in Vancouver, and will only have occasional
access to email, so my responses may be slower than usual.

Best wishes

Ally

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