[Bug 102621] [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_block_member_locations fails
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Sep 20 10:01:26 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=102621
--- Comment #3 from Eleni Maria Stea <estea at igalia.com> ---
Hi, as I understand it, the test tests that when not all members have explicit
location, a compilation error is produced. So this block, is to produce the
compile error.
There is another issue though and the test fails (linking error) in my case:
Some shader stages use this block:
Goku {
vec4 gohan;
vec4 goten;
vec4 chichi;
} gokuARRAY;
whereas some others use this:
Goku {
layout (location = 2) vec4 gohan;
layout (location = 4) vec4 goten;
layout (location = 6) vec4 chichi;
} gokuARRAY;
The blocks don't match and a linker error is produce. If I force the use of the
same block, then the test passes. I am looking at this issue.
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