[Bug 102621] [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_block_member_locations fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Sep 20 10:01:26 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=102621

--- Comment #3 from Eleni Maria Stea <estea at igalia.com> ---
Hi, as I understand it, the test tests that when not all members have explicit
location, a compilation error is produced. So this block, is to produce the
compile error.

There is another issue though and the test fails (linking error) in my case:

Some shader stages use this block:
Goku {
    vec4 gohan;
    vec4 goten;
    vec4 chichi;
} gokuARRAY;

whereas some others use this:
Goku {
    layout (location = 2) vec4 gohan;
    layout (location = 4) vec4 goten;
    layout (location = 6) vec4 chichi;
} gokuARRAY;

The blocks don't match and a linker error is produce. If I force the use of the
same block, then the test passes. I am looking at this issue.

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