[Bug 102941] shader storage buffer failed to write when buffer variables > 1

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Sep 26 10:34:02 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=102941

--- Comment #2 from Jiajia Qin <jiajia.qin at intel.com> ---
>do you mean tte shader in description fails as well?
Yes, it fails in this shader too. I tested it based on native deqp environment
and added a simple test for this bug. It has the same failure with angle
end2end test. So I report bug here. Let me clean up my deqp case and I will
upload the patch soon.

If you want to reproduce this bug in ANGLE, please follow the below steps:
1. Follow https://github.com/google/angle/blob/master/doc/DevSetup.md to build
angle on linux. When everything is ready, you can build target
angle_end2end_tests #ninja -C out/Release angle_end2end_tests

2. Run #out/Release/angle_end2end_tests --gtest_filter=ShaderStorageBuffer*

Then, you will see the failure.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20170926/81b68041/attachment.html>


More information about the intel-3d-bugs mailing list