[Bug 105399] [snb] GPU hang: after geometry shader emits no geometry, the program hangs

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Apr 5 08:13:20 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105399

--- Comment #5 from Vladimir Los <volodymyr.los at globallogic.com> ---
There are such results for the present moment:

There are NO any GPU HANGs (commented out or not the noted section in
"shadershadow.geometry.txt").

Tests were ran with mesa 17.3.[6-8].
In mesa 17.3.6 and 17.3.7 an error occured: "Mesa: User error: GL_INVALID_ENUM
in glEnable(GL_TEXTURE_2D)" (in main.cpp:707:8)

System:    Kernel: 4.15.14-1-MANJARO x86_64 bits: 64 Desktop: Cinnamon 3.6.6 
           Distro: Manjaro Linux 17.1.7 Hakoila 
CPU:       Topology: Quad Core model: Intel Core i5-3470 type: MCP L2 cache:
6144 KB 
           Speed: 3501 MHz min/max: 1600/3600 MHz Core speeds (MHz): 1: 3534 2:
3583 3: 3588 4: 3551 
Graphics:  Card-1: Intel Xeon E3-1200 v2/3rd Gen Core processor Graphics
Controller driver: i915 v: kernel

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