[Bug 88778] Tile racer grasses and trees blinks randomly
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Apr 6 12:25:55 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=88778
--- Comment #2 from Illia <illia.iorin at gmail.com> ---
This bug reproduce on that configurations
1.
- System: Ubuntu 16.04
- GPU: Intel® HD Graphics 4600 HSW
- Mesa : 18.1.0-devel (git-942fdfe357)
2.
- System: Ubuntu 16.04
- GPU: Intel® HD Graphics 620 KBL
- Mesa : 17.2.8
3.
- System: Ubuntu 16.04
- GPU: Intel® HD Graphics 620 KBL
- Mesa : 18.1.0-devel (git-942fdfe357)
4.
- System: Ubuntu 16.04
- GPU: Intel® HD Graphics 620 KBL
- Mesa : 13.0.0
I trying to localize the problem. I think the problem somewhere around loading
and drawing generation at real-time texture. Because when blinky object (like
tree) near the camera it look good, but if we ride away object start blink
again. But if we ride away from object like gate or bridge it looks good
regardless of distance.
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