[Bug 88778] Tile racer grasses and trees blinks randomly

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Apr 6 12:25:55 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=88778

--- Comment #2 from Illia <illia.iorin at gmail.com> ---
This bug reproduce  on  that configurations 
1.
- System: Ubuntu 16.04
- GPU: Intel® HD Graphics 4600 HSW
- Mesa : 18.1.0-devel (git-942fdfe357)
2.
- System: Ubuntu 16.04
- GPU: Intel® HD Graphics 620 KBL
- Mesa : 17.2.8
3.
- System: Ubuntu 16.04
- GPU: Intel® HD Graphics 620 KBL
- Mesa : 18.1.0-devel (git-942fdfe357)
4.
- System: Ubuntu 16.04
- GPU: Intel® HD Graphics 620 KBL
- Mesa : 13.0.0
I trying to localize the problem.  I think the problem somewhere around loading
and drawing generation at real-time texture. Because when blinky object (like
tree)  near the camera   it look good, but if we ride away object  start blink
again. But if we  ride away from object like gate or bridge it looks good
regardless of distance.

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