[Bug 104760] System hang when use glTexImage3D to specify a 3D texture image
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Aug 7 13:04:58 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=104760
--- Comment #18 from Danylo <danylo.piliaiev at gmail.com> ---
(In reply to Danylo from comment #17)
> The solution to this may be a creation of custom TestProxyTexImage where the
> size of the image at level 0 will be checked. So the texture size will always
> obey the limits.
Any thoughts whether this is a good solution?
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