[Bug 104760] System hang when use glTexImage3D to specify a 3D texture image

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Aug 7 13:04:58 UTC 2018


--- Comment #18 from Danylo <danylo.piliaiev at gmail.com> ---
(In reply to Danylo from comment #17)
> The solution to this may be a creation of custom TestProxyTexImage where the
> size of the image at level 0 will be checked. So the texture size will always
> obey the limits.

Any thoughts whether this is a good solution?

You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20180807/1724aa4f/attachment.html>

More information about the intel-3d-bugs mailing list