[Bug 106997] [Regression]. Dying light game is crashing on latest mesa
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 16 13:23:41 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106997
--- Comment #3 from Denis <denys.kostin at globallogic.com> ---
Hi again. As these two patches were included to mesa-master, issue can be
closed as Fixed, I think.
Tested latest mesa-git and couldn't reproduce it (with override and without).
___________________________________________________
commit efb28aa9705699794143b32e11f5c857db60e060
Author: Sergii Romantsov <sergii.romantsov at gmail.com>
Date: Wed Aug 15 15:21:47 2018 +0300
i965: Emitting 3DSTATE_SO_BUFFER of 0-size.
Avoided filling of whole structure and bo-allocation if
size of surface is 0.
Signed-off-by: Sergii Romantsov <sergii.romantsov at globallogic.com>
commit 98b3b6367a919990bc2832183fdcf285ffeb4b8a
Author: Erik Faye-Lund <erik.faye-lund at collabora.com>
Date: Tue Aug 14 13:06:02 2018 +0100
virgl: report actual max-texture sizes
:
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
commit 24839663a40257e0468406d72c48d431b5ae2bd4
Author: Sergii Romantsov <sergii.romantsov at gmail.com>
Date: Wed Aug 15 14:23:42 2018 +0300
intel/ppgtt: memory address alignment
Kernel (for ppgtt) requires memory address to be
aligned to page size (4096).
-v2: added marking that also fixes initial commit 01058a552294.
-v3: numbers replaced by PAGE_SIZE; buffer-object size is aligned
instead of alignment of offsets (Chris Wilson).
-v4: changes related to PAGE_SIZE moved to separate commit
-v5: restored alignment to page-size for 0-size.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106997
Fixes: a363bb2cd0e2 (i965: Allocate VMA in userspace for full-PPGTT
systems.)
Fixes: 01058a552294 (i965: Add virtual memory allocator infrastructure to
brw_bufmgr.)
Signed-off-by: Sergii Romantsov <sergii.romantsov at globallogic.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
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