[Bug 105731] linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Aug 29 10:11:58 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105731

Timothy Arceri <t_arceri at yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #2 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Should be fixed by:

Author: vadym.shovkoplias <vadym.shovkoplias at globallogic.com>
Date:   Tue Aug 28 10:32:18 2018 +0300

    glsl/linker: Link all out vars from a shader objects on a single stage

    During intra stage linking some out variables can be dropped because
    it is not used in a shader with the main function. But these out vars
    can be referenced on later stages which can lead to further linking
    errors.

    Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias at globallogic.com>
    Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731

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