[Bug 108944] Textures significantly aliased in the game Cat Girl Without Salad
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Dec 4 22:00:16 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=108944
--- Comment #1 from Lionel Landwerlin <lionel.g.landwerlin at linux.intel.com> ---
Looking at the draw calls with the awesome frameretrace, I can see that the
application renders in a multisampled framebuffer before doing a
glBlitFramebuffer into another framebuffer of the size of the display.
The main difference there is that in the LLVM pipe trace, the blit is done with
filter = GL_LINEAR, where as on i965, the blit is done using filter =
GL_NEAREST.
I think that explains the difference and that's purely the application's
choice, no driver issue.
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