[Bug 107028] [SNB][WebGL] conformance/glsl/misc/fragcolor-fragdata-invariant.html unexpected fragment shader compile status
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Dec 12 19:07:32 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107028
Leonardo <kinetocore at hotmail.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #1 from Leonardo <kinetocore at hotmail.it> ---
I've retested 2 times the WebGL CTS 1.0.4 with Mesa 18.2.6 and Firefox 64.0 on
Manjaro Linux up to date and now the test pass correctly
----------------------------------------
conformance/glsl/misc/fragcolor-fragdata-invariant.html (Passed: 2/2 in 788.0
ms)
Declaring both gl_FragColor and gl_FragData invariant should succeed.
On success, you will see a series of "PASS" messages, followed by "TEST
COMPLETE".
test: Declaring both gl_FragColor and gl_FragData invariant should succeed.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Declaring both gl_FragColor and gl_FragData invariant should succeed.
PASS successfullyParsed is true
TEST COMPLETE
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20181212/798c758d/attachment-0001.html>
More information about the intel-3d-bugs
mailing list