[Bug 109057] texelFetch from GL_TEXTURE_2D_MULTISAMPLE with integer format fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Dec 13 21:06:19 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=109057

--- Comment #1 from Max Schwarz <max.schwarz at online.de> ---
Some further information from glGetIntegerv():

GL_MAX_INTEGER_SAMPLES: 16
GL_MAX_SAMPLES: 16

And glGetInternalformativ():
Supported sample counts per internal format:
 -   GL_R16UI: 16 8 4 2
 -    GL_R32F: 16 8 4 2
 -   GL_R32UI: 16 8 4 2
 -    GL_R8UI: 16 8 4 2

Both reported on the intel card.

-- 
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20181213/f406123c/attachment-0001.html>


More information about the intel-3d-bugs mailing list