[Bug 109057] texelFetch from GL_TEXTURE_2D_MULTISAMPLE with integer format fails
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Dec 13 21:06:19 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=109057
--- Comment #1 from Max Schwarz <max.schwarz at online.de> ---
Some further information from glGetIntegerv():
GL_MAX_INTEGER_SAMPLES: 16
GL_MAX_SAMPLES: 16
And glGetInternalformativ():
Supported sample counts per internal format:
- GL_R16UI: 16 8 4 2
- GL_R32F: 16 8 4 2
- GL_R32UI: 16 8 4 2
- GL_R8UI: 16 8 4 2
Both reported on the intel card.
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