[Bug 105065] Qt Programs occasionally fail to render with new Mesa (glGetProgramBinary)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Feb 13 02:12:51 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=105065
--- Comment #1 from Scott D Phillips <scott.d.phillips at intel.com> ---
I've traced through the failure. Here is what I see happen
(line numbers are from the qt 5.10 branch):
1) qopenglshaderprogram.cpp:3825: if (binCache.load(cacheKey, q->programId()))
{
does glProgramBinary(). Mesa doesn't like the binary and sets the link
status to failure.
2) qopenglshaderprogram.cpp:3825: bool ok = q->link();
To check link status
3) qopenglshaderprogram.cpp:1297: d->glfuncs->glGetProgramiv(program,
GL_LINK_STATUS, &value);
Sees that glProgramBinary set link status to failed.
4) qopenglshaderprogram.cpp:1303: d->glfuncs->glLinkProgram(program);
Links the program, however no shaders have been attached. Because a
compat context is being used, this is valid and linking succeeds.
5) qopenglshaderprogram.cpp:1324: return d->linked;
returns true;
6) qopenglshaderprogram.cpp:3831: needsCompile = false;
Won't try to compile, have a program with no shaders at this point.
It seems like either checking link status in
QOpenGLProgramBinaryCache::setProgramBinary or not linking a program
with no shaders in QOpenGLShaderProgram::link would fix this.
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