[Bug 105271] WebGL2 shader crashes i965_dri.so 17.3.3
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Feb 27 18:01:31 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=105271
Mark Janes <mark.a.janes at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jason at jlekstrand.net,
| |mark.a.janes at intel.com
Assignee|intel-3d-bugs at lists.freedes |t_arceri at yahoo.com.au
|ktop.org |
Status|NEW |ASSIGNED
Blocks| |104757
Keywords| |bisected, regression
--- Comment #1 from Mark Janes <mark.a.janes at intel.com> ---
bisected to:
40e9f2f13847ddd94e1216088aa00456d7b02d2b is the first bad commit
commit 40e9f2f13847ddd94e1216088aa00456d7b02d2b
Author: Timothy Arceri <timothy.arceri at collabora.com>
Date: Tue Dec 13 11:37:25 2016 +1100
i965: disable loop unrolling in GLSL IR
There is a single regression in loop unrolling which is:
loops HURT: shaders/orbital_explorer.shader_test GS SIMD8: 0 -> 1
However the loop is huge so it seems reasonable not to unroll it. It's
surprising that GLSL IR does unroll it.
shader-db results BDW:
total instructions in shared programs: 13037455 -> 13036947 (-0.00%)
instructions in affected programs: 17982 -> 17474 (-2.83%)
helped: 63
HURT: 25
total cycles in shared programs: 262217870 -> 262227990 (0.00%)
cycles in affected programs: 2287046 -> 2297166 (0.44%)
helped: 969
HURT: 844
total loops in shared programs: 2951 -> 2952 (0.03%)
loops in affected programs: 0 -> 1
helped: 0
HURT: 1
LOST: 0
GAINED: 1
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
Referenced Bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=104757
[Bug 104757] [TRACKER] Mesa 18.0 release tracker
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