[Bug 105271] WebGL2 shader crashes i965_dri.so 17.3.3
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Feb 28 02:07:00 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=105271
--- Comment #2 from Timothy Arceri <t_arceri at yahoo.com.au> ---
This looks like a buggy shader to me.
Inside one of the loops it contains:
((v687 / (((true ? (0 + ((v687) + 0)) : (- 63176))
Where for the first iteration of the loop v687 == 0 so we end up with:
0 / 0
My guess is GLSL IR just happened to optimise away this expression before
constant folding tried to evaluate the constants expression.
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