[Bug 104816] anv: GPU hang with DOOM 2016 using wine-vulkan
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Jan 27 21:18:22 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=104816
Bug ID: 104816
Summary: anv: GPU hang with DOOM 2016 using wine-vulkan
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Vulkan/intel
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: d.spitznagel at goodbytez.de
QA Contact: intel-3d-bugs at lists.freedesktop.org
CC: jason at jlekstrand.net
Hello devs,
DOOM 2016 is hanging the GPU during gameplay.
[Sat Jan 27 22:03:03 2018] [drm] GPU HANG: ecode 8:0:0x8795fffd, in
DOOMx64vk.exe [1646], reason: Hang on render ring, action: reset
[Sat Jan 27 22:03:03 2018] [drm] GPU hangs can indicate a bug anywhere in the
entire gfx stack, including userspace.
[Sat Jan 27 22:03:03 2018] [drm] Please file a _new_ bug report on
bugs.freedesktop.org against DRI -> DRM/Intel
[Sat Jan 27 22:03:03 2018] [drm] drm/i915 developers can then reassign to the
right component if it's not a kernel issue.
[Sat Jan 27 22:03:03 2018] [drm] The gpu crash dump is required to analyze gpu
hangs, so please always attach it.
[Sat Jan 27 22:03:03 2018] [drm] GPU crash dump saved to
/sys/class/drm/card0/error
[Sat Jan 27 22:03:03 2018] drm/i915: Resetting chip after gpu hang
It mostly happens when a monster strikes you or when the imp throws a fireball
at you.
To be able to play this game with mesa versions higher than 17.1 " you need to
compile mesa with ".depthBounds" set to "true" inside
src/intel/vulkan/anv_device.c.
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