[Bug 104887] [Version 18.1] Memory leak when frequently create shaders on ubuntu/Linux
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jan 31 15:30:02 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=104887
Bug ID: 104887
Summary: [Version 18.1] Memory leak when frequently create
shaders on ubuntu/Linux
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: critical
Priority: medium
Component: Drivers/DRI/i965
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: 94389147 at qq.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 137091
--> https://bugs.freedesktop.org/attachment.cgi?id=137091&action=edit
including opengl_demo.zip valgrind.result glxinfo.txt
Hi all,
I ran a test program in ubuntu 16.04, mesa 18.1. Please see attached
glxinfo.txt for system information and opengl_demo.zip for test program.
The test program use create simple shader 10 times. Using valgrind as
following 'valgrind --tool=memcheck --leak-check=yes --show-reachable=yes
--num-callers=20 --track-fds=yes ./es2tri', it easy to get a memory leak report
as in attachement.
==24757== LEAK SUMMARY:
==24757== definitely lost: 144 bytes in 2 blocks
==24757== indirectly lost: 8,000 bytes in 40 blocks
==24757== possibly lost: 1,460,261 bytes in 4,429 blocks
==24757== still reachable: 165,485 bytes in 115 blocks
==24757== suppressed: 0 bytes in 0 blocks
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