[Bug 104887] [Version 18.1] Memory leak when frequently create shaders on ubuntu/Linux

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jan 31 17:55:42 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=104887

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |NOTOURBUG

--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
Your program appears to be terminating before it reaches eglDestroyContext and
the eglMakeCurrent that unbinds the context.  With the context and screen not
being destroyed, we have no opportunity to clean up, and everything appears to
be leaked.

If you fix your app to destroy the context, there should be no leaks.

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