[Bug 107356] [kbl] [drm] GPU hang in Antutu 7.x games with 4.14.52 kernel

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Jul 28 11:47:41 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=107356

--- Comment #11 from Lionel Landwerlin <lionel.g.landwerlin at linux.intel.com> ---
(In reply to Kenneth Graunke from comment #10)
> I don't see how that can happen, we run the atom which emits
> 3DSTATE_CONSTANT_* on every draw call, based on push_constants_dirty bits
> which are set to true every time we emit 3DSTATE_PUSH_CONSTANT_ALLOC_VS. 
> The code even cites that exact rule.

Maybe this is some kind of interaction with Blorp.
Maybe adding BRW_NEW_BLORP to brw_tracked_state gen7_push_constant_space ?

In Anv we reemit the push constant allocation after a blorp set of commands.

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