[Bug 104923] anv: Dota2 rendering corruption
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Mar 1 23:15:17 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=104923
Jason Ekstrand <jason at jlekstrand.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|ASSIGNED |RESOLVED
--- Comment #5 from Jason Ekstrand <jason at jlekstrand.net> ---
This has been fixed by the following commit in master:
commit ff4726077d86800d33520581f154a27dac408588
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Wed Feb 28 19:57:44 2018 -0800
intel/fs: Set up sampler message headers in the visitor on gen7+
This gives the scheduler visibility into the headers which should
improve scheduling. More importantly, however, it lets the scheduler
know that the header gets written. As-is, the scheduler thinks that a
texture instruction only reads it's payload and is unaware that it may
write to the first register so it may reorder it with respect to a read
from that register. This is causing issues in a couple of Dota 2 vertex
shaders.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104923
Cc: mesa-stable at lists.freedesktop.org
Reviewed-by: Francisco Jerez <currojerez at riseup.net>
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