[Bug 105290] [BSW] SynMark OglCSDof GPU hangs when shaders come from cache

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Mar 6 08:50:19 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105290

Eero Tamminen <eero.t.tamminen at intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           See Also|                            |https://bugs.freedesktop.or
                   |                            |g/show_bug.cgi?id=104636

--- Comment #5 from Eero Tamminen <eero.t.tamminen at intel.com> ---
(In reply to Kenneth Graunke from comment #3)
> I tried to reproduce this today, and failed - it works fine, no matter what
> I try.

Was it with HD405?  I'm still seeing hangs on HD400 with last evening commit:
  2018-03-03 04:56:35 UTC 411aa8c322: vbo: Try to reuse the same VAO more often
for successive dlists.

-> Maybe this is HD400 specific like bug 104636?  Jordan's comment above sound
like something that could be related to program cache corruption you see in bug
104636.

PS. bug 101406 is also BSW specific, although not a hang.

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