[Bug 105290] [BSW] SynMark OglCSDof GPU hangs when shaders come from cache
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Mar 6 16:03:37 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=105290
--- Comment #6 from Jordan Justen <jljusten at gmail.com> ---
In #intel-3d, Ken mentioned that he suspected that we might be
getting the scratch space wrong on HD 400.
I doubled the scratch space allocated in brw_alloc_stage_scratch,
and I was no longer seeing a hang.
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