[Bug 105290] [BSW] SynMark OglCSDof GPU hangs when shaders come from cache

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Mar 6 16:03:37 UTC 2018


--- Comment #6 from Jordan Justen <jljusten at gmail.com> ---
In #intel-3d, Ken mentioned that he suspected that we might be
getting the scratch space wrong on HD 400.

I doubled the scratch space allocated in brw_alloc_stage_scratch,
and I was no longer seeing a hang.

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