[Bug 105670] [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Mar 25 14:01:36 UTC 2018


--- Comment #13 from Gert Wollny <gw.fossdev at gmail.com> ---
The GLSL spec says that "negative zeros are generated as dictated by IEEE" and
that "==" returns the correct result, which I'd assume means (0.0 == -0.0) is

In any case, I don't see how this is relevant for this bug.

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