[Bug 106629] [SNB,IVB,HSW,BDW] dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri May 25 21:02:40 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106629
Jason Ekstrand <jason at jlekstrand.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution|--- |FIXED
--- Comment #1 from Jason Ekstrand <jason at jlekstrand.net> ---
This has been fixed by the following commit:
commit ae514ca695a599cdd0b7c22f48fd4d721671b0cb
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Fri May 25 12:27:17 2018 -0700
intel/blorp: Support blits and clears on surfaces with offsets
For certain EGLImage cases, we represent a single slice or LOD of an
image with a byte offset to a tile and X/Y intratile offsets to the
given slice. Most of i965 is fine with this but it breaks blorp. This
is a terrible way to represent slices of a surface in EGL and we should
stop some day but that's a very scary and thorny path. This gets blorp
to start working with those surfaces and fixes some dEQP EGL test bugs.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106629
Cc: mesa-stable at lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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