[Bug 106629] [SNB,IVB,HSW,BDW] dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri May 25 21:02:40 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=106629

Jason Ekstrand <jason at jlekstrand.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|ASSIGNED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #1 from Jason Ekstrand <jason at jlekstrand.net> ---
This has been fixed by the following commit:

commit ae514ca695a599cdd0b7c22f48fd4d721671b0cb
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date:   Fri May 25 12:27:17 2018 -0700

    intel/blorp: Support blits and clears on surfaces with offsets

    For certain EGLImage cases, we represent a single slice or LOD of an
    image with a byte offset to a tile and X/Y intratile offsets to the
    given slice.  Most of i965 is fine with this but it breaks blorp.  This
    is a terrible way to represent slices of a surface in EGL and we should
    stop some day but that's a very scary and thorny path.  This gets blorp
    to start working with those surfaces and fixes some dEQP EGL test bugs.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106629
    Cc: mesa-stable at lists.freedesktop.org
    Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

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