[Bug 107926] [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Nov 11 12:34:35 UTC 2018


--- Comment #39 from Darius Spitznagel <d.spitznagel at goodbytez.de> ---
If it helps...

Even with "MESA_GLSL_CACHE_DISABLE=1" the missing objects from the tree house
appear at every NEXT run in location three.

I was eager to know if it has something to do with the disk shader cache, but
seem no.

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