[Bug 107926] [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Nov 11 12:15:01 UTC 2018


--- Comment #38 from Darius Spitznagel <d.spitznagel at goodbytez.de> ---
Hello Jason,

with todays master git-552642066f the misrendering in location one and two IS
No need to use "INTEL_SCALAR_VS=0" on my Broadwell system.

The only problem which remains is that on the very FIRST run there are missing
objects in location three (see screenshot "missing objects"). Setting
INTEL_SCALAR_VS=0 for the first run doesn't change that.

But these objects GET VISIBLE during every NEXT... run of the benchmark.

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