[Bug 107926] [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Nov 11 17:11:17 UTC 2018


--- Comment #44 from Jason Ekstrand <jason at jlekstrand.net> ---
I recommend doing a RenderDoc capture and debugging with that. If you capture
the scene on the mountain and replay with `renderdoccmd replay -l 0 file.rdc`
it will replay in a loop and you can see the corruption. The corruption may not
occur on the first time it plays the frame but it will eventually.

You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20181111/0e2f7e39/attachment.html>

More information about the intel-3d-bugs mailing list