[Bug 108662] [DXVK] Elite Dangerous crash when loading shaders

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Nov 23 18:55:28 UTC 2018


--- Comment #10 from leozinho29_eu at hotmail.com ---
Did you add: taskset -c 0 %command% in the launch settings of the game?
Currently it seems to dislike more than one thread.

I can reach to the Combat Demo which runs at around 9 FPS due to CPU bottleneck
(intel_gpu_top shows around 35% RC6 time).

However, the "main game" does not load, crashing with the buffer overflow/other
error with address very close.

To me there is no difference regarding the final result between Wine OpenGL and
DXVK: both crash at up to 10 of loading shaders.

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