[Bug 100543] GPU hang in piglit.shaders.glsl-max-varyings >max_varying_components
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Sep 7 16:47:55 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=100543
Mark Janes <mark.a.janes at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |WORKSFORME
--- Comment #3 from Mark Janes <mark.a.janes at intel.com> ---
This test was re-enabled a while ago, and does indeed pass reliably.
The bug report was in error, or something was fixed in Mesa/Kernel in the
interim.
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20180907/c4982747/attachment.html>
More information about the intel-3d-bugs
mailing list