[Bug 107280] [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Sep 7 20:19:58 UTC 2018


Jason Ekstrand <jason at jlekstrand.net> changed:

           What    |Removed                     |Added
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #3 from Jason Ekstrand <jason at jlekstrand.net> ---
This has been fixed with the following commit in master:

commit b08b4b2b25b201df2d667cf70d7f99475e5c7aec
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date:   Tue Aug 21 20:40:50 2018 -0500

    anv: Disable the vertex cache when tessellating on SKL GT4

    I have no idea if I'm correct about what's going wrong or if this is the
    correct fix.  However, in my multiple weeks of banging my head on this
    hang, a VUE reference counting bug seems to match all the symptoms and
    it definitely fixes the hang.

    Cc: mesa-stable at lists.freedesktop.org
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107280
    Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20180907/b912fa6a/attachment-0001.html>

More information about the intel-3d-bugs mailing list