[Bug 103241] Anv crashes when using 64-bit vertex inputs

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Sep 11 15:43:30 UTC 2018


Jason Ekstrand <jason at jlekstrand.net> changed:

           What    |Removed                     |Added
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #15 from Jason Ekstrand <jason at jlekstrand.net> ---
This was fixed by the following commit in master:

commit 7b26741806c521279a1b83f2eae40a277d806626
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date:   Tue Sep 4 13:58:01 2018 -0500

    anv/pipeline: Only consider double elements which actually exist

    The brw_vs_prog_data::double_inputs_read field comes directly from
    shader_info::double_inputs which may contain inputs which are not
    actually read.  Instead of using it directly, AND it with inputs_read
    which is only things which are read.  Otherwise, we may end up
    subtracting too many elements when computing elem_count.

    Cc: mesa-stable at lists.freedesktop.org
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103241
    Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>

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