[Bug 103241] Anv crashes when using 64-bit vertex inputs
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Sep 11 15:43:30 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=103241
Jason Ekstrand <jason at jlekstrand.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #15 from Jason Ekstrand <jason at jlekstrand.net> ---
This was fixed by the following commit in master:
commit 7b26741806c521279a1b83f2eae40a277d806626
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Tue Sep 4 13:58:01 2018 -0500
anv/pipeline: Only consider double elements which actually exist
The brw_vs_prog_data::double_inputs_read field comes directly from
shader_info::double_inputs which may contain inputs which are not
actually read. Instead of using it directly, AND it with inputs_read
which is only things which are read. Otherwise, we may end up
subtracting too many elements when computing elem_count.
Cc: mesa-stable at lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103241
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
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