[Bug 107089] [GLSL] "Multiplication by zero" optimization for floating point expression should be skipped

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Sep 11 23:36:35 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=107089

Timothy Arceri <t_arceri at yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
          Component|Mesa core                   |glsl-compiler
         QA Contact|mesa-dev at lists.freedesktop. |intel-3d-bugs at lists.freedes
                   |org                         |ktop.org

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