[Bug 107734] [GLSL] glsl-fface-invariant, glsl-fcoord-invariant and glsl-pcoord-invariant should fail

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Sep 12 16:52:32 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=107734

vadym <vadym.shovkoplias at globallogic.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |mark.a.janes at intel.com

--- Comment #5 from vadym <vadym.shovkoplias at globallogic.com> ---
Hi Mark,

Following shader tests are fixed now:

    * glsl-pcoord-invariant.shader_test
    * glsl-fcoord-invariant.shader_test
    * glsl-fface-invariant.shader_test

I think those tests can be moved from [expected-failures] to [fixed-tests] in
mesa CI.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20180912/89969da0/attachment.html>


More information about the intel-3d-bugs mailing list