[Bug 110412] Over 15% performance lost on large branching shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Apr 15 10:39:55 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=110412

--- Comment #9 from Kevin Rogovin <kevin.rogovin at intel.com> ---
Thankyou for the work of finding the offending commit!

I confess though, this leaves even more mysteries since the commit message
stats the change is only for surface write messages and the shaders in the
benchmark should only have surface writes only at the very end: writing to the
render target (dual-src).

Hopefully, someone from the Intel Mesa team will pick this up and investigate.

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