[Bug 111170] comparison between same depths from glClearDepthf and fragment depth will fail
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Aug 5 13:33:58 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111170
Paul <qamonstergl at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |DUPLICATE
--- Comment #2 from Paul <qamonstergl at gmail.com> ---
*** This bug has been marked as a duplicate of bug 111113 ***
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