[Bug 111170] comparison between same depths from glClearDepthf and fragment depth will fail
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Aug 5 15:42:13 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111170
--- Comment #3 from Paul <qamonstergl at gmail.com> ---
I've rechecked the issue with the latest master version of the mesa - test has
also passed.
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