[Bug 109630] vkQuake flickering geometry under Intel
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 8 10:46:43 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=109630
Denis <denys.kostin at globallogic.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #16 from Denis <denys.kostin at globallogic.com> ---
as this commit was merged to master and tested by Svenn-Arne Dragly and from
our side, closing issue as fixed.
commit bc612536eb2f0f77725103e53077ad5a28036ac3 (HEAD -> master, origin/master,
origin/HEAD)
Author: Jason Ekstrand <jason at jlekstrand.net>
Date: Wed Jul 31 10:42:24 2019 -0500
anv: Emit a dummy MEDIA_VFE_STATE before switching from GPGPU to 3D
There is an object-level preemption workaround which requires this.
However, even without object-level preemption, we seem to have issues
with geometry flickering when 3D and compute are combined in the same
batch and this appears to fix it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109630
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111267
Cc: mesa-stable at lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20190808/0bed9940/attachment.html>
More information about the intel-3d-bugs
mailing list