[Bug 109630] vkQuake flickering geometry under Intel

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Aug 8 10:46:43 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=109630

Denis <denys.kostin at globallogic.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #16 from Denis <denys.kostin at globallogic.com> ---
as this commit was merged to master and tested by Svenn-Arne Dragly and from
our side, closing issue as fixed.

commit bc612536eb2f0f77725103e53077ad5a28036ac3 (HEAD -> master, origin/master,
origin/HEAD)
Author: Jason Ekstrand <jason at jlekstrand.net>
Date:   Wed Jul 31 10:42:24 2019 -0500

    anv: Emit a dummy MEDIA_VFE_STATE before switching from GPGPU to 3D

    There is an object-level  preemption workaround which requires this.
    However, even without object-level preemption, we seem to have issues
    with geometry flickering when 3D and compute are combined in the same
    batch and this appears to fix it.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109630
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111267
    Cc: mesa-stable at lists.freedesktop.org
    Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

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