[Bug 110796] [REGRESSION] [BISECTED] [GLESCTS] race between destruction of types and shader compilation (?)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 8 11:26:16 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=110796
Andrés Gómez García <agomez at igalia.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |agomez at igalia.com,
| |arcadyg at nvidia.com,
| |gpoo at gnome.org
--- Comment #29 from Andrés Gómez García <agomez at igalia.com> ---
(In reply to Mark Janes from comment #21)
> (In reply to Tapani Pälli from comment #18)
> > Created attachment 144911 [details] [review] [review]
> > move glsl_type dtor back to atexit
> >
> > Here's something that could be the solution. Having said that, I'm not still
> > clear what the actual issue is :/ But will attempt to dig and debug more.
>
> Tapani: with this patch, I can't reproduce the crash. In my environment,
> the crash reproduces immediately without your patch.
>
> Andrés: can you try the attachment to see if it resolves the bug in your
> environment?
Tested the patch with my original environment and I can confirm it is fixing
the SIGSEV.
I also tested against the newly added piglit test at
https://gitlab.freedesktop.org/mesa/piglit/merge_requests/103 and I can also
confirm that it solves the issue.
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