[Bug 110796] [REGRESSION] [BISECTED] [GLESCTS] race between destruction of types and shader compilation (?)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Aug 7 10:57:50 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=110796

--- Comment #28 from Tapani Pälli <lemody at gmail.com> ---
This is now resolved in staging/19.1 branch (meaning next 19.1 release) with
following commit. There will be a different fix for master branch.

------- 8< ------
Author: Tapani Pälli <tapani.palli at intel.com>
Date:   Tue Aug 6 13:10:10 2019 +0300

    mesa: add glsl_type ref to one_time_init and decref to atexit

    This fixes problems spotted within vk-gl-cts. Problem is that the builtin
    functions refer to types and we should not release types before builtins
    are released.

    Fixes: 624789e3708c ("compiler/glsl: handle case where we have multiple
users for types")
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110796
    Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
    Acked-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>

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