[Bug 110796] [REGRESSION] [BISECTED] [GLESCTS] race between destruction of types and shader compilation (?)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Aug 7 10:57:50 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=110796
--- Comment #28 from Tapani Pälli <lemody at gmail.com> ---
This is now resolved in staging/19.1 branch (meaning next 19.1 release) with
following commit. There will be a different fix for master branch.
------- 8< ------
Author: Tapani Pälli <tapani.palli at intel.com>
Date: Tue Aug 6 13:10:10 2019 +0300
mesa: add glsl_type ref to one_time_init and decref to atexit
This fixes problems spotted within vk-gl-cts. Problem is that the builtin
functions refer to types and we should not release types before builtins
are released.
Fixes: 624789e3708c ("compiler/glsl: handle case where we have multiple
users for types")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110796
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
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