[Bug 110295] DiRT 4 has rendering problems
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 8 11:44:04 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=110295
Denis <denys.kostin at globallogic.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #6 from Denis <denys.kostin at globallogic.com> ---
Hey Leozinho, could you please check this issue in the game on latest master
mesa?
I checked Witcher and vkQuake, both were fixed with:
commit bc612536eb2f0f77725103e53077ad5a28036ac3 (HEAD -> master, origin/master,
origin/HEAD)
Author: Jason Ekstrand <jason at jlekstrand.net>
Date: Wed Jul 31 10:42:24 2019 -0500
anv: Emit a dummy MEDIA_VFE_STATE before switching from GPGPU to 3D
There is an object-level preemption workaround which requires this.
However, even without object-level preemption, we seem to have issues
with geometry flickering when 3D and compute are combined in the same
batch and this appears to fix it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109630
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111267
Cc: mesa-stable at lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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