[Bug 110463] SKL. Textures are flickering in SuperTuxKart
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 8 15:05:46 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=110463
Denis <denys.kostin at globallogic.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #1 from Denis <denys.kostin at globallogic.com> ---
Hi Mark, Horst Schirmeier, may I ask you to re-check please this issue on SKL?
We couldn't reproduce it from our side even that time when it flickered for
you, so would be great to be sure that fix works.
commit bc612536eb2f0f77725103e53077ad5a28036ac3 (HEAD -> master, origin/master,
origin/HEAD)
Author: Jason Ekstrand <jason at jlekstrand.net>
Date: Wed Jul 31 10:42:24 2019 -0500
anv: Emit a dummy MEDIA_VFE_STATE before switching from GPGPU to 3D
There is an object-level preemption workaround which requires this.
However, even without object-level preemption, we seem to have issues
with geometry flickering when 3D and compute are combined in the same
batch and this appears to fix it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109630
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111267
Cc: mesa-stable at lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Tested mesa-master with the commit on my CFL (checked on attached apitrace).
Works without flickers now.
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