[Bug 110463] SKL. Textures are flickering in SuperTuxKart

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Aug 8 15:08:41 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=110463

--- Comment #2 from Denis <denys.kostin at globallogic.com> ---
I am sorry, previous comment was related to ANV fix.

Current issue (for i965) should be fixed with this one:

commit b8842bc3128a255677a1a8ea5207df46f8e54a04
Author: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
Date:   Thu Aug 1 13:57:14 2019 +0300

    i965: Emit a dummy MEDIA_VFE_STATE before switching from GPGPU to 3D

    There is an object-level  preemption workaround which requires this.
    However, even without object-level preemption, we seem to have issues
    with geometry flickering when 3D and compute are combined in the same
    batch and this appears to fix it.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110395
    Suggested-by: Jason Ekstrand <jason at jlekstrand.net>
    Signed-off-by: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
    Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
    Cc: mesa-stable at lists.freedesktop.org

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