[Bug 108820] [SKL] (recoverable) GPU hangs in benchmarks using compute shaders with drm-tip v4.20-rc kernels

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Feb 4 12:00:02 UTC 2019


--- Comment #28 from Eero Tamminen <eero.t.tamminen at intel.com> ---
Jakub, are still seeing the hangs with your test-cases?

I haven't see them for a while with my test-cases when using latest Mesa (and
drm-tip kernel 2.20 or 5.0-rc).

There have been a couple of CS related Mesa fixes since I filed this bug:
commit fea5b8e5ad5042725cb52d6d37256b9185115502
Author:     Oscar Blumberg <carnaval at 12-10e.me>
AuthorDate: Sat Jan 26 16:47:42 2019 +0100
Commit:     Kenneth Graunke <kenneth at whitecape.org>
CommitDate: Fri Feb 1 10:53:33 2019 -0800

    intel/fs: Fix memory corruption when compiling a CS

    Missing check for shader stage in the fs_visitor would corrupt the
    cs_prog_data.push information and trigger crashes / corruption later
    when uploading the CS state.
commit 31e4c9ce400341df9b0136419b3b3c73b8c9eb7e
Author:     Lionel Landwerlin <lionel.g.landwerlin at intel.com>
AuthorDate: Thu Jan 3 16:18:48 2019 +0000
Commit:     Lionel Landwerlin <lionel.g.landwerlin at intel.com>
CommitDate: Fri Jan 4 11:18:54 2019 +0000

    i965: add CS stall on VF invalidation workaround

    Even with the previous commit, hangs are still happening. The problem
    there is that the VF cache invalidate do happen immediately without
    waiting for previous rendering to complete. What happens is that we
    invalidate the cache the moment the PIPE_CONTROL is parsed but we
    still have old rendering in the pipe which continues to pull data into
    the cache with the old high address bits. The later rendering with the
    new high address bits then doesn't have the clean cache that it

If you're still seeing hangs and they're 100% reproducible, I think it would be
better to file a separate bug about it, and get it bisected.

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