[Bug 109630] vkQuake flickering geometry under Intel
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Feb 14 12:13:19 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=109630
Bug ID: 109630
Summary: vkQuake flickering geometry under Intel
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Vulkan/intel
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: rgarcia at igalia.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
CC: jason at jlekstrand.net
Hello,
I'm running vkQuake from git master (89f0979b1c86b7923b5ddeebde06791018fd3eea)
and using mesa master (227df98fa63ae5cd0509399c030d74dc6f524226) under Fedora
29, with kernel 4.20.7-200.fc29.x86_64.
Hardware is the integrated graphics card on an Intel(R) Core(TM) i7-8550U CPU @
1.80GHz, which is an Intel(R) UHD Graphics 620 (Kabylake GT2).
When running the game normally, I see flickering geometry almost constantly,
like pieces of the level missing. Here's an example of a wrong frame:
https://people.igalia.com/rgarcia/vkquake0039.png
Compared to a correct frame:
https://people.igalia.com/rgarcia/vkquake0040.png
It doesn't happen running vkQuake on a different computer with Fedora 29 and
the proprietary NVIDIA drivers.
I've recorded a few seconds with vktrace in which the problem is visible and
reproducible with vkreplay in my system. Note the recording may need to be
reproduced under X11 and not Wayland.
http://people.igalia.com/rgarcia/vkquake-flicker-3.vktrace.xz
Instructions to replay:
xz -d vkquake-flicker-3.vktrace.xz
vkreplay -o vkquake-flicker-3.vktrace
vkQuake can be downloaded here:
https://github.com/Novum/vkQuake
And I was using the shareware version of the game data when reproducing the
bug.
Please do not hesistate to ask for more information if you need it.
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