[Bug 108820] [SKL] GPU hangs in benchmarks using compute shaders with drm-tip v4.20-rc kernels

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jan 7 10:03:30 UTC 2019


--- Comment #9 from Eero Tamminen <eero.t.tamminen at intel.com> ---
Still seeing the hangs with latest Mesa and drm-tip 4.20 kernel, on SKL GT3e &

It happens approximately on 1 out of 3 runs.

Seems to happen only with:
* Aztec Ruins (normal, FullHD resolution)
* Carchase, but only when it's run in 4K resolution (not in FullHD):
  testfw_app --gfx glfw --gl_api desktop_core --width 3840 --height 2160
--fullscreen 0 --test_id gl_4

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