[Bug 89639] dEQP-GLES3: textureOffset() call with isampler3d in vertex shader fails with U offset = 7.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jan 16 17:06:50 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=89639
--- Comment #3 from Mark Janes <mark.a.janes at intel.com> ---
This test is not located in the mustpass list:
https://android.googlesource.com/platform/external/deqp/+/master/android/cts/master/gles3-master.txt
Usually, this indicates that there is something wrong with the test.
i965 CI excludes tests that are not in mustpass, because they are not part of
our conformance requirements.
I wouldn't recommend spending developer time investigating a buggy deqp test,
unless you have reason to believe it should work.
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20190116/79e7c855/attachment.html>
More information about the intel-3d-bugs
mailing list