[Bug 89639] dEQP-GLES3: textureOffset() call with isampler3d in vertex shader fails with U offset = 7.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jan 16 12:02:02 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=89639
--- Comment #2 from Denis <denys.kostin at globallogic.com> ---
hi, I also checked this test and it still fails:
[me at me-pc gles3]$ ./deqp-gles3 -n
dEQP-GLES3.functional.shaders.texture_functions.textureoffset.isampler3d_vertex
Writing test log into TestResults.qpa
dEQP Core git-12aa347f43c85df3a0daf930739551d3f53d3d48 (0x12aa347f) starting..
target implementation = 'Default'
Test case
'dEQP-GLES3.functional.shaders.texture_functions.textureoffset.isampler3d_vertex'..
Fail (Fail)
DONE!
Test run totals:
Passed: 0/1 (0.0%)
Failed: 1/1 (100.0%)
Not supported: 0/1 (0.0%)
Warnings: 0/1 (0.0%)
Also I didn't find this test in intel-ci. Mark, could you please clarify this
thing? I searched in the mesa_master branch.
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