[Bug 111075] Processing of SPIR-V shader causes device hang, sometimes leading to system reboot
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jul 5 13:26:36 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111075
--- Comment #1 from Denis <denys.kostin at globallogic.com> ---
Created attachment 144712
--> https://bugs.freedesktop.org/attachment.cgi?id=144712&action=edit
output_after_test_running
hey, looks like you opened pandora box with a lot of issues.
Adding one more bisect result below. (and attaching test output during the
hang)
upd - interesting that
mesa-18.0.0 - test crashes
mesa-18.3.0 - test passes
mesa-git - test hangs the system
8fb8ebfbb05d3323481c8ba6d320b3a3580bad99 is the first bad commit
commit 8fb8ebfbb05d3323481c8ba6d320b3a3580bad99
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Tue May 22 18:56:41 2018 -0700
intel/compiler: More peephole select
Shader-db results:
The one shader hurt for instructions is a compute shader that had both
spills and fills hurt.
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