[Bug 111075] Processing of SPIR-V shader causes device hang, sometimes leading to system reboot

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jul 5 13:26:36 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=111075

--- Comment #1 from Denis <denys.kostin at globallogic.com> ---
Created attachment 144712
  --> https://bugs.freedesktop.org/attachment.cgi?id=144712&action=edit
output_after_test_running

hey, looks like you opened pandora box with a lot of issues.
Adding one more bisect result below. (and attaching test output during the
hang)
upd - interesting that

mesa-18.0.0 - test crashes
mesa-18.3.0 - test passes
mesa-git - test hangs the system


8fb8ebfbb05d3323481c8ba6d320b3a3580bad99 is the first bad commit
commit 8fb8ebfbb05d3323481c8ba6d320b3a3580bad99
Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Tue May 22 18:56:41 2018 -0700

    intel/compiler: More peephole select

    Shader-db results:

    The one shader hurt for instructions is a compute shader that had both
    spills and fills hurt.

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